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Old Jan 16, 2007, 11:20 PM // 23:20   #1
Krytan Explorer
 
Master Sword Keeper's Avatar
 
Join Date: Sep 2006
Location: Dead Isle
Guild: Farmers Of Woe [FoW]
Profession: W/
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Default Profession Idea. .:: Blade Alcolyte ::.

An interesting profession I've been studying.

.:: BLADED ALCOLYTE ::.

A dual Bladed warrior with a mind of an assasin but strong
and agile Reflexes of a ranger. Thrown out of great kingdoms
for going rogue in battles. Apart from they're wierd but interesting
gain in Science, Bladed Alcolytes have been able to forge their steel
weapons with the powers of the Necromancer and Mages to form a
Silvered Armoury in which is capable of dealing mass amounts of damage.
Especially to Undead.

---------------------------------------------

Statistics:

Agility (primary) For each lvl of agility gained your ability to dodge attacks in % increases. E.G. 15% +stacking attribute=16% not completely indestructable.

Blade Mastery: For use with Blades and dmg related skills. For each lvl of Blade Mastery gained there is a 1% chance of double striking a foe in combat and a 1% increase in dmg with bladed weapons.

Darkwand Mastery: Related with Summoning of mythical beasts and dmg with shadow attacks becomes higher with increased Darkwand Mastery.

Howls: Related to shouts and anthems to help your allies on the battlefield.
(identical to a paragon)

Chemistry: Related to Energy management and conservation of your darkwand skills become higher with Chemisty.

-------Weaponary--------

Starter Weapons:
Male/Female Identical weapons.

Starter Silver Blade 1-3 slashing dmg.

--------------------------
Just listing a few. not all.

Low - Medium Damage:

Silvered Iron Blade (5-12,) (10-14) lowest req for this item is 4
Darknight Wand (2-6,) (9-13) lowest req for this item is 6
Twin Silver Blades (3-9), (10-18) Lowest req for this item is 4

--------------------------
Listed 4 weapons:

Medium - Max Damage:

Silvered Steel Blade (10 -14,) (15-25)
Ethereal Skywand (9-13,) (11-22)
Twin Steel Blades (12-19) (15-28)
Alcolyte Serrated Edge (7-18,) (15-28)

--------------------------

Note: These are just some weapons I've read up on. These are just a concept idea. Damage Ratios are yet to be re-managed based on Attr.

---------------------------------------------------------------------
Some skills.

Howls:

"Swiftly!"

Cost: (10) Activation Time: (-) Recharge: (20)

Howl: All allies within earshot move 25% faster for 20 seconds
if under the effects of an enchantment.

"Quickly!"

Cost: (5) Activation Time: (-) Recharge: (20)

Howl: For 10-13 seconds you move 25% faster if under an
enchantment.

"The darkness consumes!"

Cost: (5) Activation Time: (-) Recharge: (10)

Elite Howl: For The next 20 seconds you suffer minus
3-6 health degeneration but gain 10-80hp for each
second.

--------------------------------------------------------
Blade Mastery:

Silvered Steel:

Cost: (10) Activation Time: (3) Recharge: (10)

Blade Mastery:Preperation. For the next 5-25 seconds your Blade
attacks cause bleeding for 2-15 seconds.

------------------

Alcolyte Jab:

Cost: (5) Activation Time: (-) Recharge: (4)

Blade Mastery:Blade attack. Jab your target dealing +5 -15 dmg.

------------------

Shadowed Steel:

Cost: (15) Activation Time: (5) Recharge: (45)

Blade Mastery:Preperation.For 5-30 seconds Whilst this
preperation is in effect, your attacks cannot be blocked
or evaded, But you take 2-5 shadow damage each
time you strike.

------------------

Silvered Strike:

Cost: (5) Activation Time: (-) Recharge: (8)

Blade Mastery:Melee attack. Strike target for +5-25 dmg
if you are under the effects of a preperation this attack does
an additional +5-35 damage.
(works with ranger Preps.Except arrow preperations)

------------------

I'm not going to write anymore..But I'll write it all up in Notepad
and mail it to A-Net fully completed or share it here on Guru.
See what you guys and gals think.

Cheers

MSK.

Last edited by Master Sword Keeper; Jan 16, 2007 at 11:25 PM // 23:25..
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Old Jan 19, 2007, 05:47 AM // 05:47   #2
Desert Nomad
 
BahamutKaiser's Avatar
 
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
Default

Dual blades is entirely too simular to Dagger mastery. You have got to make it a little more original some way or another, the use of blades is too simular, and the repeat of dual attack is nearly unacceptable.

And I don't know how many times I have to repeat that any passive evasion bonus is totally broken against Assassins. The extreme dependancy of combos makes it very easy to counter with any amount of evasion, as a lead and off hand attack can miss during a combo not only countering the attack, but preventing the Assassin from continuing with further attacks. The entire idea of a passive evasive effect is utterly and totally broken, even if it is added as an additional effect to other skills, it must require a skill to be properly balanced.

Beyond that, this class has nothing original to offer, broken abilities don't count, and copying shouts, anthems, dual weilding, and summoning makes for a completely random attachment of exsisting abilities.

ORIGINALITY PLEASE!
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